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popid_668115799="<div style=\"text-align: left; text-indent: 0px; padding: 0px 0px 0px 0px; margin: 7px 0px 7px 0px;\"><table cellspacing=\"4\" cellpadding=\"4\" border=\"0\" style=\"width: 70%; border: none; border-spacing:4px;\">\n\r<tr style=\"text-align:left;vertical-align:top;\">\n\r<td style=\"vertical-align:top;\"><p class=\"p_Tabletext\"><span class=\"f_Tabletext\">The chorus effect makes a vocal recording track sound as if it was performed by two or more people singing in chorus. This is achieved by adding a single delayed signal (echo) to the original input. <\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\">Chorus differs from Flanger in only a couple of ways. One difference is the amount of delay that is used - the delay time in Chorus is larger than Flanger, usually somewhere between 20 ms. and 30 ms. (The Flanger delay usually ranges from 1 ms. to 10 ms.) This longer delay doesn\'t produce the characteristic sweeping sound of Flanger. <\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\">Chorus also differs from Flanger in that there is generally no feedback used. The Chorus effect can be applied to the entire file or any given selection.<\/span><\/p>\n\r<\/td>\n\r<\/tr>\n\r<\/table>\n\r<\/div>\n\r"
popid_1014125842="<div style=\"text-align: left; text-indent: 0px; padding: 0px 0px 0px 0px; margin: 7px 0px 7px 0px;\"><table cellspacing=\"10\" cellpadding=\"4\" border=\"0\" style=\"width: ; border: none; border-spacing:10px;\">\n\r<tr style=\"text-align:left;vertical-align:top;\">\n\r<td style=\"vertical-align:top; width:344px;\"><p class=\"p_Tabletext\"><span class=\"f_Tabletext\">Compression has many uses. For example, applying heavy compression at a low threshold to electric guitar produces heavy distortion. <\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\">Compressors can be used to eliminate the variations in the peaks of an electric bass output signal by clamping them to a constant level, providing an even solid bass line. <\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\">Compressors can also be useful to compensate for the wide variations in the signal level produced by a singer who moves frequently or has an erratic dynamic range.<\/span><\/p>\n\r<\/td>\n\r<td style=\"vertical-align:top; width:344px;\"><p class=\"p_Tabletext\"><span class=\"f_Tabletext\" style=\"font-weight: bold;\">Threshold (dB)<\/span><span class=\"f_Tabletext\">: Adjusts the audio level at which the software applies compression. Levels higher than the threshold value are compressed. Audio levels lower than the value go through the compressor without interruption.<\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\" style=\"font-weight: bold;\">Rate (%)<\/span><span class=\"f_Tabletext\">: Determines the amount of compression applied to audio signals surpassing the threshold.<\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\" style=\"font-weight: bold;\">Attack Time (ms)<\/span><span class=\"f_Tabletext\">: Determines how soon the audio signal is attenuated after rising above the threshold.<\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\" style=\"font-weight: bold;\">Release Time<\/span><span class=\"f_Tabletext\">: Determines how soon the software interrupts the audio signal attenuation after the signal falls below the threshold.<\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\" style=\"font-weight: bold;\">RMS Time (ms)<\/span><span class=\"f_Tabletext\">: Sets the root mean square of the audio. The RMS is a measure of audio intensity over a period of time. The RMS power corresponds to the loudness perceived by a listener when measured over short time periods. Thus, rapid transient peaks might not be processed when you use higher values in RMS compression<\/span><\/p>\n\r<\/td>\n\r<\/tr>\n\r<\/table>\n\r<\/div>\n\r"
popid_988254324="<div style=\"text-align: left; text-indent: 0px; padding: 0px 0px 0px 0px; margin: 7px 0px 7px 0px;\"><table cellspacing=\"10\" cellpadding=\"4\" border=\"0\" style=\"width: ; border: none; border-spacing:10px;\">\n\r<tr style=\"text-align:left;vertical-align:top;\">\n\r<td style=\"vertical-align:top; width:344px;\"><p class=\"p_Tabletext\" style=\"margin: 7px 6px 7px 0px;\"><span class=\"f_Tabletext\">Before digital editing, sound editors accomplished a flanger effect by sending a signal to two tape recorders and then slowing down the reels of one deck. The resulting sound was a time-delayed effect.<\/span><\/p>\n\r<\/td>\n\r<td style=\"vertical-align:top; width:344px;\"><p class=\"p_Tabletext\"><span class=\"f_Tabletext\" style=\"font-weight: bold;\">Delay Rate<\/span><span class=\"f_Tabletext\">: Sets the mix between the amount of original and flanged signal. If you use 100%, the result is no flanger effect. The result is a wavering sound, rather like a bad tape player. <\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\" style=\"font-weight: bold;\">Mix Depth<\/span><span class=\"f_Tabletext\">: Sets the amount of delayed signal, or wet sound, and unprocessed signal, or dry sound, that you want to mix in the final file. Enter 50 to mix the two sounds evenly. Higher settings result in a more pronounced flanger effect. <\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\" style=\"font-weight: bold;\">Feedback Gain<\/span><span class=\"f_Tabletext\">: Sets the percentage of gain applied to the phased signal. Take care to avoid clipping when applying higher positive values.<\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\" style=\"font-weight: bold;\">Sweep Depth<\/span><span class=\"f_Tabletext\">: Determines how wide the sweep is in terms of delayed time. As the sweep depth is increase, you notice more modulation in the pitch. Sweep depth is the maximum additional delay that is added to the signal in addition to the delay in the delay rate. It determines how low the first notch in the frequency response reaches. A small value for the depth keeps the variance in the delay time small, and a large value causes the notches in the frequency response to sweep over a larger area. <\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\" style=\"font-weight: bold;\">Sweep Rate<\/span><span class=\"f_Tabletext\">: Sets the rate at which the base frequency is modulated. An LFO sweeps the base frequency up and down by a factor of two at this rate.<\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\" style=\"font-weight: bold;\">Sweep Phase<\/span><span class=\"f_Tabletext\">: Determines the point in the sound wave to start the flanger effect.<\/span><\/p>\n\r<\/td>\n\r<\/tr>\n\r<\/table>\n\r<\/div>\n\r"
popid_1431448889X="<div style=\"text-align: left; text-indent: 0px; padding: 0px 0px 0px 0px; margin: 7px 0px 7px 0px;\"><table cellspacing=\"10\" cellpadding=\"4\" border=\"0\" style=\"width: ; border: none; border-spacing:10px;\">\n\r<tr style=\"text-align:left;vertical-align:top;\">\n\r<td style=\"vertical-align:top; width:344px;\"><p class=\"p_Tabletext\"><span class=\"f_Tabletext\">The Reverb command differs from the Echo command in that the delays are not repeated at regularly spaced intervals. The reverb effect creates spaciousness in a monophonic signal. A monophonic signal has been recorded as or converted into a stereo audio file. A value as small as 300ms can open up the perceived spaciousness of a dry sound. Dry sound is sound recorded without any effects or reverb.<\/span><\/p>\n\r<\/td>\n\r<td style=\"vertical-align:top; width:336px;\"><p class=\"p_Tabletext\"><span class=\"f_Tabletext\" style=\"font-weight: bold;\">Reverb Rate<\/span><span class=\"f_Tabletext\">: Specifies the rate of reverberation. If you set a high reverb rate for audio files that contain speech, this can make the spoken words harder to understand.<\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\" style=\"font-weight: bold;\">Delay Time<\/span><span class=\"f_Tabletext\">: Sets the space between peaks of sound in reverberation.<\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\" style=\"font-weight: bold;\">Feedback Gain<\/span><span class=\"f_Tabletext\">: Sets the feedback gain as a percentage. This setting compensates for feedback within the audio file. The higher the percentage that you enter in the box, the more feedback is reduced. Feedback is the process in which part of the audio is returned to the input audio. Feedback is usually unintended. Positive feedback can lead to instability.<\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\" style=\"font-weight: bold;\">Mix Depth<\/span><span class=\"f_Tabletext\">: Specifies how much the delay should vary. A value of 40 allows the delay vary from 0 to 40 milliseconds.<\/span><\/p>\n\r<\/td>\n\r<\/tr>\n\r<\/table>\n\r<\/div>\n\r"
popid_1614729520X="<p class=\"p_popup\"><span class=\"f_popup\">Select [music] artist or song title. <\/span><\/p>\n\r"
popid_1435939609X="<p class=\"p_popup\"><span class=\"f_popup\">Enter the name of a music artist or a song title. <\/span><\/p>\n\r"
popid_1157507555X="<p class=\"p_popup\"><span class=\"f_popup\">Displays the Lyrics Database dialog box. This dialog box saves the lyrics that you find on your computer so that you can use the lyrics at any time. You can edit, add, and delete items on this dialog box.<\/span><\/p>\n\r"
popid_1801075547="<p class=\"p_popup\"><span class=\"f_popup\">Searches the Web for songs and albums by the artist you specified, or searches the web for artists who have recorded a song you specified. Results display in the Song List window on the right side of the dialog box. <\/span><\/p>\n\r"
popid_844483771="<p class=\"p_popup\"><span class=\"f_popup\">Displays the words to song titles that you click in the Song List Window, on the right side of the dialog box. <\/span><\/p>\n\r"
popid_1439414156X="<p class=\"p_popup\"><span class=\"f_popup\">Displays a list of albums and songs based on the name of the artist that you enter in the Artist box. You can click song titles that have a blue underline to display the song lyrics. You cannot click song titles in plain text to display the lyrics. <\/span><\/p>\n\r"
popid_1473269032="<p class=\"p_popup\"><span class=\"f_popup\" style=\"font-weight: bold;\">Video and Audio<\/span><span class=\"f_popup\">: Causes all relevant operations to be applied to both the video and audio content of a loaded video file.<\/span><\/p>\n\r<p class=\"p_popup\"><span class=\"f_popup\" style=\"font-weight: bold;\">Video Only<\/span><span class=\"f_popup\">: Causes all relevant operations to be applied to only the video content of a loaded video file.<\/span><\/p>\n\r<p class=\"p_popup\"><span class=\"f_popup\" style=\"font-weight: bold;\">Audio Only<\/span><span class=\"f_popup\">: Causes all relevant operations to be applied to only the audio content of a loaded video file.<\/span><\/p>\n\r"
popid_1016412070X="<p class=\"p_Tabletext\"><span class=\"f_popup\">Offers options for maintaining the aspect ratio when resizing the video, cropping the video to match the specified dimensions (with and without resizing), and stretching the content to match the dimensions without keeping the aspect ratio.<\/span><\/p>\n\r"
popid_1856721192X="<p class=\"p_popup\"><span class=\"f_popup\">Provides the ability to specify a custom width and height to be used for the video created. The setting is ignored, however, when the profile selected overwrites with its own requirements, such as a WMV profile or MPEG-1 VCD, etc.<\/span><\/p>\n\r"
popid_1452304299X="<p class=\"p_popup\"><span class=\"f_popup\">Select for results in the video file to be created using the same width and height as the first file in the list. This option is ignored when the profile selected overwrites with its own requirements, such as a WMV profile or MPEG-1 VCD, etc.<\/span><\/p>\n\r"
popid_823273623X="<p class=\"p_popup\"><span class=\"f_popup\" style=\"font-weight: bold;\">Audio Content<\/span><span class=\"f_popup\">: <\/span><span class=\"f_popup\">This option specifies whether or not the video created will contain audio content from the source files.&nbsp; <\/span><\/p>\n\r<p class=\"p_popup\"><span class=\"f_popup\" style=\"font-weight: bold;\">Video Content<\/span><span class=\"f_popup\">:<\/span><span class=\"f_popup\"> This option specifies whether or not the video created will contain video content from the source files.<\/span><\/p>\n\r"
popid_1992849292="<p class=\"p_popup\"><span class=\"f_popup\" style=\"font-weight: bold;\">Start<\/span><span class=\"f_popup\">:<\/span><span class=\"f_popup\"> Entering a start value other than 0 causes the video merge process to include the video content of the source files starting from the position entered (seconds).<\/span><\/p>\n\r<p class=\"p_popup\"><span class=\"f_popup\" style=\"font-weight: bold;\">End<\/span><span class=\"f_popup\">:<\/span><span class=\"f_popup\"> Entering an end value other than 0 causes the video merge process to include the video content of the source files up to the position entered (seconds). If 0 is specified, the entire file contents will be included automatically.<\/span><\/p>\n\r"
popid_807326391="<p class=\"p_popup\"><span class=\"f_popup\">Click this command so that, when you place a CD-ROM in the drive, Blaze Media Pro automatically connects to the CDDB database and retrieves the track names, or song titles. For more about CDDB, refer to the CDDB Information topic.<\/span><\/p>\n\r"
popid_992441600X="<p class=\"p_popup\"><span class=\"f_popup\">Selecting Configure from the File menu allows you to change the following options. You can see these options only if you click Options &gt; General and then click the Use Alternate Conversion box.<\/span><\/p>\n\r<p class=\"p_popup\"><span class=\"f_popup\" style=\"font-weight: bold;\">CDDB Server Address<\/span><span class=\"f_popup\">: Indicates<\/span><span class=\"f_popup\"> the address, or URL, used to connect to the CDDB database.<\/span><\/p>\n\r<p class=\"p_popup\"><span class=\"f_popup\" style=\"font-weight: bold;\">CGI Script Relative Address<\/span><span class=\"f_popup\">: Sets the address of the CGI script which is used to contact the CDDB database.<\/span><\/p>\n\r<p class=\"p_popup\"><span class=\"f_popup\" style=\"font-weight: bold;\">Channels<\/span><span class=\"f_popup\">: Converts the CD track to either stereo or mono mode.<\/span><\/p>\n\r<p class=\"p_popup\"><span class=\"f_popup\" style=\"font-weight: bold;\">Priority<\/span><span class=\"f_popup\">: Sets how much system resources are allocated for the conversion module. The higher the priority, the better the performance. Lower is still good, but allows other programs to use more resources. The priority choices are High, Normal, or Low.<\/span><\/p>\n\r<p class=\"p_popup\"><span class=\"f_popup\" style=\"font-weight: bold;\">Max VBR Bitrate<\/span><span class=\"f_popup\">: Sets the maximum variable bitrate. The choices are None, 320, 256, 224, 192, 160, 128, 112, 96, 80, 64, 56, 48, 40, or 32.<\/span><\/p>\n\r"
popid_1059799592="<p class=\"p_popup\"><span class=\"f_popup\">Select a single track to convert by clicking it. Select multiple tracks by either pressing the Ctrl key while clicking the tracks or by pressing the Shift key and using the arrow keys to select a range of tracks. You can select all tracks by clicking Select All on the File menu.<\/span><\/p>\n\r"
popid_554704606="<p class=\"p_popup\"><span class=\"f_popup\">The four format options are at the bottom left part of the window. Select the format to which you want to convert the selected tracks.<\/span><\/p>\n\r"
popid_84547550="<p class=\"p_popup\"><span class=\"f_popup\">Click this button to select the VIDEO_TS folder on the DVD you want to convert. You can also select a VIDEO_TS folder stored on your hard disk if applicable.<\/span><\/p>\n\r"
popid_1910339208="<p class=\"p_popup\"><span class=\"f_popup\">Titles for the DVD are shown in this area (after being loaded using the Select DVD Drive command). Each title listing also includes the duration for that title. The title selected will be the one processed for a convert or preview operation.<\/span><\/p>\n\r"
popid_1939581401="<p class=\"p_popup\"><span class=\"f_popup\">This area shows the track list for the DVD. For example, if the DVD offers audio in more than one language, more than one track will be shown here, and the desired one can be selected. The one selected will be used for the conversion or preview operation. The language or other purpose of the track is shown to the right of its number in this format: Track 1 <\/span><span class=\"f_popup\">â€“<\/span><span class=\"f_popup\"> English.<\/span><\/p>\n\r"
popid_1376036903="<div style=\"text-align: left; text-indent: 0px; padding: 0px 0px 0px 0px; margin: 7px 0px 7px 0px;\"><table cellspacing=\"0\" cellpadding=\"0\" border=\"0\" style=\"width: 70%; border: none; border-spacing:0px;\">\n\r<tr style=\"text-align:left;vertical-align:top;\">\n\r<td style=\"vertical-align:top;\"><p class=\"p_Tabletext\"><span class=\"f_Tabletext\">The bit depth chosen for a recording limits the dynamic range of the recording. <\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\">Bit depth, also referred to as resolution, directly affects file size and quality. All other things being equal, a 32-bit file is twice the size of a 16-bit file, but has the capacity for increased quality. Likewise, an 8-bit file is half the size of a 16-bit one, with lower quality. <\/span><\/p>\n\r<p class=\"p_Tabletext\"><span class=\"f_Tabletext\">Bit resolution also affects CPU use. Processing in 32-bit quality requires significantly more work than 16-bits, and may lead to dropouts when recording on a slower computer. Also, many sound devices (especially those built into the motherboard) do not support a bit depth higher than 16-bit.<\/span><\/p>\n\r<\/td>\n\r<\/tr>\n\r<\/table>\n\r<\/div>\n\r"
popid_1133350866="<p class=\"p_popup\"><span class=\"f_popup\">Sets the number of frames or the amount of time for extracting data.<\/span><\/p>\n\r"
popid_939631766="<p class=\"p_popup\"><span class=\"f_popup\">Sets the output width and height to the original size or to a custom size.<\/span><\/p>\n\r"
popid_1210657728X="<p class=\"p_popup\"><span class=\"f_popup\">The folder where the decompiled output file is to be saved.<\/span><\/p>\n\r"
popid_1040408598X="<p class=\"p_popup\"><span class=\"f_popup\">The folder in which you want to save the output file(s).<\/span><\/p>\n\r"
